package pure.engine.scenery 
{
	import flash.display.BitmapData;

	/**
	 * ...
	 * @author Pure
	 */
public class ImageScenery extends AbstractScenery 
{
	public function ImageScenery(image:BitmapData, type:String = "steady") 
	{
		super(type);
		
		_sceneryBuffer = image;
	}
	
}

}